Halloween Dungeon

I just had this idea of being in a standard game/D&D style Dungeon, except what if the Witch/Ghost/Monster/Demon that lives down there was just REALLY into Halloween, the way some of my neighbors are.

Everything was made by me with the exception of the Fire FX, which were an Unreal Marketplace asset.

All of the geometry was modeled in 3ds Max, and sculpted in ZBrush.
The textures are a combination of the baked out ZBrush mesh maps (from Substance Painter), and a bunch of hand painting over them in Photoshop.

Then everything was assembled, lit, and rendered in Unreal 5.3.

Stone Floor Textures

(Base Color > Normal > Roughness > AO)

Stone Floor Textures

(Base Color > Normal > Roughness > AO)

Candy/Cauldron Textures

(Base Color > Normal > Roughness > AO)

Candy/Cauldron Textures

(Base Color > Normal > Roughness > AO)

DIY Decorations Textures

(Base Color > Normal > Roughness)

DIY Decorations Textures

(Base Color > Normal > Roughness)

Door Textures

(Base Color > Normal > Roughness > AO)

Door Textures

(Base Color > Normal > Roughness > AO)