I was tasked with building an entirely new Borg Interior Kit, but constructed over all of the old Borg Kit pieces, maintaining names and pivot points so that all of our old Borg maps would be automatically updated with the new kit pieces. There were several hundred existing pieces comprising a Room Kit, as Hallway Kit, a Platform Kit, as well as several other ancillary elements, the vast majority of which were updated.
This gallery shows how the kit parts were constructed to enable variation, as well as some of the specific props made to support the kit and the mission content they were initially used for.
The original kit we were replacing was fine in concept, but was 13+ years old, having been touched by at least 6 different environment artists in that time. The naming conventions, pivot points, and modeling styles were all over the place. But the core ideas were fine. The new kit was constructed within the bounds established by the old kit. It was built to fit the spirit of the old pieces, while bringing the level up to a more modern standard.
One of the biggest hurdles with this update was trying to maintain all of those names and pivot points so that the new pieces would auto-propagate to our older Borg content without needing an artist or designer to go in and fix things up again. Those inconsistencies are painful to put in intentionally, but it had to be done, and in the end the kit did what it was supposed to with minimal cleanup. Our old maps are now constructed out of much newer pieces.
Some of the props got the same treatment, notably the regeneration alcoves and some of the consoles.
The Borg we see on screen don't really have doors, but we need them for gameplay. We wanted a door that didn't just part in the middle like most in the game. I tried a few things and then ended up with this multisegmented door.